How to use a design code
The Trafford Design Code has been split into a variety of sections, relevant to development types. This ensures that you can find the relevant design code for your project easily and quickly. For those applicants with a small single building project they may only be expected to comply with one section. For larger A well-integrated mix of different land uses which may include retail, employment, leisure and other service uses with decent homes of different types and tenures to support a range of household sizes, ages and incomes. More projects the amount of sections you will be required to comply with will increase. For examples of how this work please see below.
An example design code
Allows for easy referencing. Based on the initials of main section and sub-section and number for code on the page.
This is the content of the design code and sets the main regulation to be acheived. The terminology of ‘must’ and ‘should’ will explain whether a code is mandatory or recommended best practice guidance.
This contains additional information that gives justification, and explains why something is important. If there are any exceptions to the rule these will also be explained.
This may be an image, diagram or examples of built projects to help visualize the design code and what is expected.
A short statement to explain what an applicant must do to demonstrate how they have complied with the design code or in some instances, justify why they have not complied.
In some cases there may be a number of different ways for achieving the overall objective of the code. Here we will set out the choice of principles or combination of principles that must be achieved in order to satisy this requirement
Further help and guidance
The design code is as visual and illustrative as possible, using images over words whenever relevant. The code is not intended to be exclusive to professionals only so the use of technical terms has been minimized and a glossary of terms provided to ensure the code is accessible to everyone in the community. We have therefore used a variety of graphical images, diagrams and models to allow users to explore and understand what high quality design looks like. There are also simple calculators to assist with technical areas such as density and massing.
Virtual reality models
All 3D models can be explored using smartphone or headset virtual reality. This allows users to experience the scale, design, views and The use within development of elements which relate well in size to an individual human being and their assembly in a way which makes people feel comfortable rather than overwhelmed. More of projects
Hover over diagrams with mouse to reveal the technical diagram overlay
In some instances, users must address a variety of different principles to achieve compliance. Below shows some examples of accessible footways and approaches to entrances
Explorable 3D models
Users can explore models to understand how places work in 3D. Users can scroll through annotated points to visual represent the point of the design code
There are a number of calculators helping users to calculate certain complex figures or scores such as the UGF is a tool used to improve the provision of green infrastructure and increase the level of greening in urban environments. It enables major developments to demonstrate how they have included urban greening as a fundamental element of site and building design. More or these examples below regarding density and massing.
Built example libraries
Examples of built projects from local area, Europe or around the World.
Built environment generators allow users to visualize how places can look and test design solutions such as widths, heights or design.
Before and after examples
Users can easily view before and after design interventions, allowing them to visualize better design solutions.
Examples of UK completed projects relevant to the design code sub-chapter. All case studies show aerial views, street view and site photographs.
Step by step guides
Visual step-by-step guides displaying how simple design changes can achieve best practice solutions
Aerial views and street views
Using aerial photography, street views and 3D models to demonstrate importance of context and allow users to explore areas from new perspectives
Maps, plans and 3D models
Using a variety of geospatial display solutions to reiterate the design code objective or allow uers to explore the area easier